uLink Overview
uLink is a network library built for the Unity game engine. The uLink API is designed to be very similar to the built-in network library available with Unity. uLink completely replaces the Unity network library and also adds new, powerful features. Install and use uLink to begin programming game clients and game servers in the Unity Editor. The purpose of uLink is to be the best Unity network library for all kinds of commercial multiplayer games. All you need to build and deploy clients and servers are the Unity Editor and uLink. The uLink source code is written in 100 % C#. uLink makes it extremely fast and simple for developers to create network functionality. If you love Unity, you will love uLink. However, it is still best to understand the breadth and depth involved with creating any kind of network game. The pages in this manual explain the fundamentals of networking concepts, and the uLink specific executions of these concepts. If you have never created a network game before, it is highly recommended that you read this guide in detail before attempting to create one. If you are an advanced network programmer already, you can skim this manual quickly to get an overview of the product.Audience
This manual is written for game developers with some Unity familiarity. If you haven't used Unity that much, we recommend that you read about some important concepts like game objects, prefabs and message callbacks. These concepts are described on the Unity site: http://unity3d.com/support/documentation/Components/class-GameObject.htmlhttp://unity3d.com/support/documentation/Manual/Prefabs.html
http://unity3d.com/support/documentation/ScriptReference/GameObject.SendMessage.html






