APPENDIX A: uLINK CALLBACKS
The following is a complete list of all callbacks provided by uLink. Use these callbacks in any script added to a game object in the scene, and the callbacks will be invoked when the you press run in the Unity Editor and test your game. Refer to the API docs for the Network and NetworkP2P classes for further details.Documented in uLink.Network class
uLink_OnPreStartNetwork(uLink.NetworkStartEvent nsEvent)
uLink_OnServerInitialized()
uLink_OnServerUninitialized()
uLink_OnPlayerApproval(uLink.NetworkPlayerApproval approval)
uLink_OnPlayerConnected(uLink.NetworkPlayer player)
uLink_OnConnectedToServer(System.Net.IPEndPoint server)
uLink_OnPlayerDisconnected(uLink.NetworkPlayer player)
uLink_OnDisconnectedFromServer(uLink.NetworkDisconnection mode)
uLink_OnFailedToConnect(uLink.NetworkConnectionError error)
uLink_OnMasterServerEvent(uLink.MasterServerEvent msEvent)
uLink_OnFailedToConnectToMasterServer(uLink.NetworkConnectionError error)
uLink_OnNetworkInstantiate(uLink.NetworkMessageInfo info)
uLink_OnPreBufferedRPCs(uLink.NetworkBufferedRPC[] rpcs)
uLink_OnSerializeNetworkView(uLink.BitStream stream, uLink.NetworkMessageInfo info)
uLink_OnSerializeNetworkViewOwner(uLink.BitStream stream, uLink.NetworkMessageInfo info)
uLink_OnRedirectingToServer(System.Net.IPEndPoint newServer)
uLink_OnSecurityInitialized(uLink.NetworkPlayer player)
uLink_OnSecurityUninitialized(uLink.NetworkPlayer player)
uLink_OnConnectedToPikkoServer(System.Net.IPEndPoint server)
uLink_OnFailedToConnectToPikkoServer(uLink.NetworkConnectionError error)
Documented in uLink.NetworkP2P class
uLink_OnPeerInitialized()
uLink_OnPeerConnected(uLink.NetworkPeer peer)
uLink_OnPeerDisconnected(uLink.NetworkPeer peer)
uLink_OnFailedToConnectToPeer(uLink.NetworkConnectionError error)
uLink_OnHandoverNetworkView(uLink.BitStream stream, uLink.NetworkMessageInfo info)
uLink_OnHandoverTimeout(uLink.NetworkPlayer player)






